Advanced Dynamic Shading Recipe - [source code]
Advanced Shading Recipe for Annual Simulation with Daysim. This component prepares one shading group You need to add sensor points later in the Daysim result reader. -
Inputs
SHDGorupName []
SHDGorupNameshading_state1 []
Shading State1 The states should start from the most open state to the most closed state. Detailes description is available on Daysim website: http://daysim.ning.com/page/daysim-header-file-keyword-advanced-dynamic-shadingshading_state2 []
Shading State2 The states should start from the most open state to the most closed state. Detailes description is available on Daysim website: http://daysim.ning.com/page/daysim-header-file-keyword-advanced-dynamic-shadingglareControlRecipe []
Additional control for glare. Use Daysim glare control recipe to geneate the inputcoolingPeriod []
Optional input for cooling priod. The blinds will be always down during the cooling period. Use Ladybug_Analysis Period component to create an input.
Outputs
dynamicShadingGroup
Dynamic shading group
Check Hydra Example Files for Advanced Dynamic Shading Recipe